Some Recent Changes

My last post here was back in the spring. There have been a few changes in plans since then, and I thought I would communicate them to anyone who still winds up landing here, to help mitigate potential confusion for the future.

First of all, I closed my Patreon page a month or two ago due to no traction ever being built up there. I don’t think I ever got a single follower let alone any actual patrons, zero comments posted from users on any of my posts, etc. so I decided to stop using that service as a creator. I think there are a few good reasons why it wasn’t working out for me, but I won’t get into all that right now as it’s irrelevant.

Secondly, I took my game off of the Gamejolt website, for similar reasons, and decided instead to just focus on having it on exclusively for the time being. It is still pay-what-you-want, including getting it without paying anything if you so choose, and I don’t plan to change that.

If you like what I’ve created and wish to donate a little money to show your appreciation, you have the option to do so on the store page for my game, or on the ko-fi and links you’ll find on the top and side menus on this website.

Thirdly, even if/when the domain goes offline, you should still be able to access this blog via the free wordpress address at though as before, my plans remain unchanged regarding shifting my focus away from this blog in general, since almost nobody visits this page to read anything I post here anyway.

Additionally, it is also worth noting that I no longer have an active presence on social media sites either for quite some time now, so looking for me on Facebook, Twitter, or Reddit is probably not going to be very fruitful.

Finally, at the moment and looking toward the future, I do plan to be a bit more active on my Youtube channel, though I don’t know when or for how long I will be adding content there. My current thoughts are that I would like to at least add a video walkthrough of my game for those interested, and to help give it a little more exposure. Beyond that, I am undecided.

I do still check things out over on my game’s page also, so you can leave comments there about what you thought of “Death? Preposterous!” and I’ll be able to see them that way as well.

Sunsetting and migrating over to Patreon

This was a tough decision for me to make, but it came time for website renewal again, and with my finances in dire enough straits that the renewal fees are not realistic for me to be able to afford anymore on top of my bills, it gave me an opportunity to consider my options going forward.

I could possibly keep going with a free wordpress website address, website ads (which I strongly dislike the idea of having to have) and minimal features at

But honestly with me posting updates so infrequently in general, sometimes going months at a time without much to say to the world at large, and only 10 followers here on my site anyway despite multiple years of having it running, combined with the fact that my Patreon posts are freely accessible to anyone, it seemed pretty redundant to be running both that and this.

So where can you find me from here? Well…

First off, if you’re a family member or close friend reading this, you don’t have to resort to the below methods to talk to me of course. That should go without saying, but just in case it doesn’t, I wanted to make it obvious. In fact, I’d prefer if you didn’t use these, because ideally I’d like to keep them more focused on activities related to my career interests within reason. Send me an email or a text, call me or text/voice chat with me online, or if you’re local enough come say hi in person instead.

With that out of the way, you can still find me at for starters. It’s free and everyone can view what I post there, you don’t even need an account for that. You’ll probably need one to send messages or follow my posts via email notifications though, but signing up for a Patreon account is also free so there’s no financial obligation or anything. If you don’t want to make an account you can always just bookmark that page and visit it again at your leisure to see what I’m up to as well.

I’m also checking on the store pages for my game Death? Preposterous! that released over on and Gamejolt if you have things related to the game to talk about.

I’ve (re)opened a new Twitter account using the old username I had before as well, though I don’t know how much I’ll be using it going forward since I don’t care too much for the character limits and other quirks, and social media in general ends up being a really unnecessary timesink for me if I’m not careful. However, technically you can find me there again at: though it’s not really a personal account and more of a career activities oriented thing.

And I’ve been pretty active over on Reddit the past few weeks too. though I do tend to keep the things I talk about on there related to gaming, indie dev stuff, information about my own game, or writing related topics… in other words the activities I tend to be engaged in for my career interests rather than a personal account where I might post whatever strikes my fancy and interact with my friends and family.

Anyway you get the idea. I’ll still be around at the links above and maybe a few other places too.

As far as when this website will go offline exactly… I’m not certain. It could be as early as this Saturday, the 20th, or as late as the end of May, but I think that will be the latest point.

Thanks to everyone who supported me along the way these past 2+ years, and I hope to see those of you who are still interested in following along with what I’m up to with my career over on my free Patreon blog.

Death? Preposterous! Demo Version

In case you missed my last blog post (google seemed to think it was spam) my first game Death? Preposterous! has finally been released after a year and a half of solo development.

You can find out more about it by clicking here and heading over to the Death? Preposterous! store page.

Today I’ve released a free demo version of the game that you can also find over on It is a great way to check out the game and see if it’s something you’d enjoy playing, and also to make sure it will run on your computer before buying the full version.

Making a demo for the game is something I’ve really wanted to do for a long time.

In the Death? Preposterous! Demo Version you can:

  • Enjoy 6 different creature encounters from the full game, and discover the unique way that each of them unfolds
  • Explore outside of the mansion grounds, including a large hedge maze, a flower field, and a schoolhouse
  • Meet characters that play significant roles in the full game and learn a little bit about them
  • Get introduced to the unique ways that Death? Preposterous! works: its non-violent puzzle-like encounters, the simple controls and streamlined gameplay, the afterlife feature that circumvents Game Overs, and more!

Making a demo for the game is something I’ve really wanted to do for a long time. I thought about the idea of it pretty early on in development, and I even knew what part of the game I wanted to show, but I wasn’t sure if it was going to be possible. Fortunately I was able to make it happen after all, so I’m really glad to be able to have a demo version for everybody to try out.

Give it a try, and let me know what you enjoyed!

New Year, New Approach

As much fun as I have had with social media the past 2 years, I’ve decided I’ll be closing my Facebook and Twitter accounts. I’m stepping down from having a presence on social media in general going forward.

For now, I’ve decided to stick to my business related activities here on my blog, and also over on my 100% free Patreon page at

So feel free to follow along with what I’m working on via one of these two channels if you’d like to keep up with my game development or books I’m writing, or really whatever else I’m up to in the future. If you aren’t following this blog via email yet, you can do so to receive email updates whenever I add a new post.

With a new year upon us, I felt it was time to make some changes that allow me to focus more on creating, with less consumption of random content, and to kick the habit of comparing my accomplishments against what the rest of the world is doing.


Changes After Having Taken A Break

I took November off from working on Death? Preposterous! so I could focus on some smaller writing projects as a much-needed change of pace. It ended up being a fruitful and successful venture, and gave me the change-up that I needed, allowing me to come back with renewed clarity and focus.

I also decided to make some changes as well. One of those was to how my Patreon page is going to function from now on, including moving old posts into public visibility status and removing tiers. You can read more about the Patreon related changes here in this post:

The other major changes have to do with the last parts of the game that still need completion. I am still considering some of these, but I think some features I had wanted to include I am going to greatly simplify or remove altogether in the interest of actually getting the game completed before I burn out on it. I got close to doing so after September and October, and at this point I want to finish it and move onto other things, so I can’t keep adding in all these last minute features and ideas onto what is already a mostly completed game. It just bloats the scope crazily, and what I need to be doing instead is tying up loose ends and calling it good, and actually getting this game out into the world.

So for those of you who weren’t following along with my Patreon thanks to the paywalls I had set up before, those are gone now and everything is accessible for free from here on out. So please enjoy the exclusive content I had put up there, including the behind-the-scenes stuff regarding Death? Preposterous!, and please look forward to future content there as well, on a looser basis than the rigid schedule I started myself out with.

Creating Indie Video Games and Writing Books!

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