As much fun as I have had with social media the past 2 years, I’ve decided I’ll be closing my Facebook and Twitter accounts. I’m stepping down from having a presence on social media in general going forward.
For now, I’ve decided to stick to my business related activities here on my blog, and also over on my 100% free Patreon page at https://www.patreon.com/jayrayhawk
So feel free to follow along with what I’m working on via one of these two channels if you’d like to keep up with my game development or books I’m writing, or really whatever else I’m up to in the future. If you aren’t following this blog via email yet, you can do so to receive email updates whenever I add a new post.
With a new year upon us, I felt it was time to make some changes that allow me to focus more on creating, with less consumption of random content, and to kick the habit of comparing my accomplishments against what the rest of the world is doing.
I took November off from working on Death? Preposterous! so I could focus on some smaller writing projects as a much-needed change of pace. It ended up being a fruitful and successful venture, and gave me the change-up that I needed, allowing me to come back with renewed clarity and focus.
I also decided to make some changes as well. One of those was to how my Patreon page is going to function from now on, including moving old posts into public visibility status and removing tiers. You can read more about the Patreon related changes here in this post: https://www.patreon.com/posts/returning-with-22959066
The other major changes have to do with the last parts of the game that still need completion. I am still considering some of these, but I think some features I had wanted to include I am going to greatly simplify or remove altogether in the interest of actually getting the game completed before I burn out on it. I got close to doing so after September and October, and at this point I want to finish it and move onto other things, so I can’t keep adding in all these last minute features and ideas onto what is already a mostly completed game. It just bloats the scope crazily, and what I need to be doing instead is tying up loose ends and calling it good, and actually getting this game out into the world.
So for those of you who weren’t following along with my Patreon thanks to the paywalls I had set up before, those are gone now and everything is accessible for free from here on out. So please enjoy the exclusive content I had put up there, including the behind-the-scenes stuff regarding Death? Preposterous!, and please look forward to future content there as well, on a looser basis than the rigid schedule I started myself out with.
Sometimes you get stuck on things. In my case, this week it was stuck dealing with an issue in one of the final scenes in my game not functioning the way I thought it would as I originally pieced it all together. It took a lot of trial and error and testing, but I finally got it figured out, and now the scene that was previously broken is functioning as I originally had intended for it to.
Even though I can’t really say I got very much “done” this week, I’m grateful I was able to take something moderately complex that was “broken” and get it functioning properly again. It was a relief in a sense, knowing it is now working properly. Even amidst my feelings of frustration for a perceived lack of overall productivity, there was still a sense of gratitude for making this sort of “little progress” on an unexpected hurdle.
Then head on over to: https://www.patreon.com/jayrayhawk and become a patron to get instant access!
I’ve been most active there, posting regular updates on what I’m working on, and giving folks a behind-the-scenes first look at a lot of content, with more on the way!
In time, I’ll be posting some of the content here on my blog as well as my social media pages, but patrons get access to it months before anyone else, as well as some patron exclusive content that isn’t going to be posted outside of Patreon!
So if you’re interested in discovering more, consider becoming my patron today at: https://www.patreon.com/jayrayhawk
You can check it out here! https://www.patreon.com/jayrayhawk
This is something I’ve wanted to do for awhile now, but I wasn’t really sure how to go about it.
Most of the time I see folks who are artists, or doing the kinds of things where they are able to produce a lot of tangible content frequently (videos or music etc.), who are using Patreon to its best effect. I believe those are the sorts of things that it fits best in general.
As an indie game developer and self-publishing indie author solo act, it took some extra consideration on how exactly I could put one together and still give people something worth subscribing for, without necessarily having to devote a huge amount of time into creating additional content beyond what I’m already working on just to appease the expectations of patrons.
I felt like whatever I did with Patreon rewards, it needed to be as a natural extension or result of what I already am producing for the most part, rather than adding a bunch of extra stuff to my workload. That was the challenge that I faced in trying to think of a way to provide rewards to folks who were generous enough to help support me financially.
But after awhile of considering what I could do and what I had to offer others in this regard, I did manage to come up with enough ideas to launch a Patreon page of my own starting today, which you can check out here: https://www.patreon.com/jayrayhawk
For now I have settled on two tiers with content that I believe I will be able to add fairly regularly, at least a couple times a month. My goal is an average of one post or update a week, with a minimum I’ve set myself for at least one update a month. This is my first time trying something like this, so I kept my commitments to it on the low side, that way I don’t get in over my head early on and end up feeling overwhelmed by it.
We’ll see how it goes though! I appreciate everyone who takes the time out of their day to check it out, and spreading the word about it would really help me out!
After the better part of a year, I’ve updated the page on my site regarding my game in development Death? Preposterous! with new information and images.
There is a new target release window for the game, and additional insight into some of my design philosophies and goals that I have had throughout the creation and development process.
I plan to update the page even further after the game has released as well, so you can look forward to that.
You can check it out here: https://jayrayhawk.com/games/death-preposterous/
It’s been quite some time since I’ve been active here, but that’s because my focus has been on working more on Death? Preposterous! until I can complete it.
In the meantime, I have taken a number of screenshots of the game, and I’ve updated the banner images you see at the top of my site using these new images.
They’ll randomly be chosen from the pool of 30 images as you navigate this website, but you can check them all out below in this post too.
For those of you following along with my twitter account or my facebook page, you’ll notice that I’ve also updated to a new image there as well.