Recently I have been working on getting the intro sequences in my upcoming game, Death? Preposterous! implemented in a rudimentary form.
As usual with things in active development, nothing presented here is 100% finalized so don’t be surprised if the look and feel changes between these development progress posts and release time.
With that out of the way, feast your eyes on one of the more prominent features of the introduction in the following image.
This particular piece of dialog is showing part of the protagonist’s inner thoughts during this part of the scene. A lot of times I feel like indie RPG Maker games rely heavily on the visuals to progress though and describe the events and scenes in the game. You will see characters vocalize quite a bit, even exchange banter with each other from time to time in some games.
However, in my opinion I feel like one area where they are commonly lacking a bit is getting inside a character’s head using internal dialog. You see it far more commonly in the visual novel genre of games than you do in RPG Maker games, and I believe that focus on internal thoughts and dialog is also part of what helps books be commonly considered “better” than their movie or TV show counterparts a lot of the time.
Because you get to go inside the characters’ heads more, you get to understand their thought processes better, or at the very least you can get a better idea of why they performed some of their actions or reactions, and their motivations driving them forward. Sometimes you can express that in action sequences, but I feel like action scenes are not always best to rely upon solely. I think a mix of both internal dialog and external actions works well.
Below you can see a later part of this same scene where character dialog is being spoken aloud rather than thought. It’s these little kinds of touches that I have been fleshing out in the intro sequence, and will also be working on in the main dialog where it makes sense to include as well.
By the way, you might have noticed, or perhaps been curious about, that crazy glowing fence in the screenshots above. Well, I’ll just say it will be somewhat important to the proceedings during the game, so you can look forward to finding out what its significance is, and what it might entail during the adventure.