My Recent Game Development Progress

As I mentioned in the previous post, and as followers have no doubt noticed, it has been quite awhile since I’ve last posted anything of substance here.

During this time period I have still been working on my indie RPG Maker game “Death? Preposterous!”, but the progress hasn’t been totally steady over the past 4 months. There was a good solid stretch of time for about 2 months where I was in a really bad productivity/life slump that started back in February and ran through most of April as well.

This was a long stretch of time where I was unable to motivate myself to do much of anything, even the things I normally would enjoy working on, like my game project, I felt pretty lackluster overall and was unable to make much progress.

However in the past few weeks that feeling has finally subsided and I have begun working on it in earnest again. There is no such thing as “making up for lost time” really, but I also realize now how much longer it is taking to bring the ideas from my mind into reality in the game itself. Everything takes an excessively longer period of time to implement than I imagine it will. It’s simple to think of an idea, but takes much more time and effort to actually bring it into existence.

For example, recently I have been adding wildlife into the game to help the maps feel less empty and barren. I feel like it has been an excellent addition to the game and helps bring the game world to life. I originally thought this would be a simple thing to do that I could have finished in a few days at worst, and it has taken me weeks instead of days, and I am still not quite done adding wildlife to all of the maps.

Many setbacks like these, unrealistic visions of the ideas in my head vs. the actual time and effort required to implement them the way I imagined them, end up taking the scope of the project and throwing it out the window.

Two things I have definitely learned from this experience making this game off, and mostly on, over the past 9 months are:

  1. An RPG is too much time consuming work for a single person to complete in any sort of reasonable amount of time on their own, and
  2. I am apparently not a person who is going to be able to accurately estimate when a project will be “done” ahead of time… not even remotely close. I was terrible at it in the office job I held for 7 years before I quit that and started this (risky? insane? wonderful?) period of self-employment, and I’m terrible at guessing how long it’ll take even when I’m in full control of the project as is the case with creating this RPG Maker game.

So… I’m not even going to try and guess anymore “when it will be done” because I’ve learned I cannot imagine anything close to the realistic truth of it, as far as how long something will actually take to complete. Even when I grossly over-estimate in my head to “be sure I’ll make it by then”, even that ends up being not enough time to meet the reality of it all.

All that said… I am at a point in the development where I know I’m getting close to the end (relatively speaking) of the project, and what I originally envisioned for the game is not impossibly distant anymore. In other words the game is far enough along at this point that it is feeling like an actual game now. Things are coming together, and it’s no longer just a bunch of random bits and pieces shoved together but rather feeling like a cohesive whole “thing”….or at least like it’s getting there.

In other words it’s far enough along at this point that I am going to continue to see it through until it is finished, even if that takes a lot longer than I thought it would (it always seems to) to reach that point, I’m going to reach it.

It’s exciting knowing that I’ve made it far enough to where it is really starting to come together and be a real thing. I can definitely see the “light at the end of the tunnel” as the saying goes….it’s still a ways off, so don’t get too excited, but it no longer feels like I’m just bumbling about in the darkness. There really is an end to it all and I can see it off in the distance at this point.

So if you were to ask me today, when will the game finally be out? I don’t know and I’m tired of pretending like I have a reasonable idea when the real answer is “It’s done when it’s finished and I’m satisfied with it.” Maybe this summer? Maybe in the fall? Maybe later than I can imagine? Regardless of the time it does end up taking me to finish though, I am confident that there is enough of a game here now that I will see it through to completion in any case. It wants to be born into this world and I’m doing my best within my limited means to create it. Just finishing it and getting it out to the world is my goal at this point, and I feel that will be accomplishment enough.

As a final thought for this post, you may have noticed that the banner images on my site redesign are different than they used to be. Did you notice they also change from time to time? They all feature recent screenshots from some of the maps and characters in Death? Preposterous! and I thought it would be a nice idea to show you the full versions of those screenshots here in this post, since you can only get so much of an idea from a banner sized image.

You can click on the images below to see them in their larger original sizes. Please keep in mind that these are technically still screenshots of a game currently in development and do not necessarily represent the final version of the game… though to be honest they are pretty far along and at this point I don’t imagine there will be too many other changes to how these areas look other than perhaps a few cosmetic tweaks or additions, so this should be a pretty solid look at these areas.

I will have some more updates in the future (at some point) with more details about the game’s story and characters and features etc., and the storefront page on itch.io is slowly coming together too. I’ll probably share that with everyone when I get it looking a bit better finalized, and fill it with more information about the game as well, so you can look forward to that at some undetermined point in the future. In the meanwhile I’m getting back to work on finishing up the parts of the game I still need to do. However long that takes is however long that takes, but hopefully not too terribly much longer now. We’ll see how it goes. Just keep moving forward. Progress is progress yes?

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