Changes After Having Taken A Break

I took November off from working on Death? Preposterous! so I could focus on some smaller writing projects as a much-needed change of pace. It ended up being a fruitful and successful venture, and gave me the change-up that I needed, allowing me to come back with renewed clarity and focus.

I also decided to make some changes as well. One of those was to how my Patreon page is going to function from now on, including moving old posts into public visibility status and removing tiers. You can read more about the Patreon related changes here in this post: https://www.patreon.com/posts/returning-with-22959066

The other major changes have to do with the last parts of the game that still need completion. I am still considering some of these, but I think some features I had wanted to include I am going to greatly simplify or remove altogether in the interest of actually getting the game completed before I burn out on it. I got close to doing so after September and October, and at this point I want to finish it and move onto other things, so I can’t keep adding in all these last minute features and ideas onto what is already a mostly completed game. It just bloats the scope crazily, and what I need to be doing instead is tying up loose ends and calling it good, and actually getting this game out into the world.

So for those of you who weren’t following along with my Patreon thanks to the paywalls I had set up before, those are gone now and everything is accessible for free from here on out. So please enjoy the exclusive content I had put up there, including the behind-the-scenes stuff regarding Death? Preposterous!, and please look forward to future content there as well, on a looser basis than the rigid schedule I started myself out with.

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