All posts by Jonathan Hawkins

Writer of e-books, creator of indie games, questioner of many absurdities, and thinker of outside the box. When not creating, chances are good you'll find me enjoying one of my life passions: Reading fantasy novels and spiritual/metaphysical books, immersing myself in video games (role playing, racing, and visual novel games are some of my favorites), suffocating myself beneath a mountain of Japanese anime and other animated shows (in a good way), and more recently, gemstone collecting.

Sunsetting Jayrayhawk.com and migrating over to Patreon

This was a tough decision for me to make, but it came time for website renewal again, and with my finances in dire enough straits that the renewal fees are not realistic for me to be able to afford anymore on top of my bills, it gave me an opportunity to consider my options going forward.

I could possibly keep going with a free wordpress website address, website ads (which I strongly dislike the idea of having to have) and minimal features at jayrayhawk.wordpress.com.

But honestly with me posting updates so infrequently in general, sometimes going months at a time without much to say to the world at large, and only 10 followers here on my site anyway despite multiple years of having it running, combined with the fact that my Patreon posts are freely accessible to anyone, it seemed pretty redundant to be running both that and this.

So where can you find me from here? Well…

First off, if you’re a family member or close friend reading this, you don’t have to resort to the below methods to talk to me of course. That should go without saying, but just in case it doesn’t, I wanted to make it obvious. In fact, I’d prefer if you didn’t use these, because ideally I’d like to keep them more focused on activities related to my career interests within reason. Send me an email or a text, call me or text/voice chat with me online, or if you’re local enough come say hi in person instead.

With that out of the way, you can still find me at https://www.patreon.com/jayrayhawk for starters. It’s free and everyone can view what I post there, you don’t even need an account for that. You’ll probably need one to send messages or follow my posts via email notifications though, but signing up for a Patreon account is also free so there’s no financial obligation or anything. If you don’t want to make an account you can always just bookmark that page and visit it again at your leisure to see what I’m up to as well.

I’m also checking on the store pages for my game Death? Preposterous! that released over on Itch.io and Gamejolt if you have things related to the game to talk about.

I’ve (re)opened a new Twitter account using the old username I had before as well, though I don’t know how much I’ll be using it going forward since I don’t care too much for the character limits and other quirks, and social media in general ends up being a really unnecessary timesink for me if I’m not careful. However, technically you can find me there again at: https://twitter.com/jayrayhawk though it’s not really a personal account and more of a career activities oriented thing.

And I’ve been pretty active over on Reddit the past few weeks too. https://www.reddit.com/user/JayRayHawk though I do tend to keep the things I talk about on there related to gaming, indie dev stuff, information about my own game, or writing related topics… in other words the activities I tend to be engaged in for my career interests rather than a personal account where I might post whatever strikes my fancy and interact with my friends and family.

Anyway you get the idea. I’ll still be around at the links above and maybe a few other places too.

As far as when this website will go offline exactly… I’m not certain. It could be as early as this Saturday, the 20th, or as late as the end of May, but I think that will be the latest point.

Thanks to everyone who supported me along the way these past 2+ years, and I hope to see those of you who are still interested in following along with what I’m up to with my career over on my free Patreon blog.

Death? Preposterous! Demo Version

In case you missed my last blog post (google seemed to think it was spam) my first game Death? Preposterous! has finally been released after a year and a half of solo development.

You can find out more about it by clicking here and heading over to the Death? Preposterous! itch.io store page.

Today I’ve released a free demo version of the game that you can also find over on itch.io. It is a great way to check out the game and see if it’s something you’d enjoy playing, and also to make sure it will run on your computer before buying the full version.

Making a demo for the game is something I’ve really wanted to do for a long time.

In the Death? Preposterous! Demo Version you can:

  • Enjoy 6 different creature encounters from the full game, and discover the unique way that each of them unfolds
  • Explore outside of the mansion grounds, including a large hedge maze, a flower field, and a schoolhouse
  • Meet characters that play significant roles in the full game and learn a little bit about them
  • Get introduced to the unique ways that Death? Preposterous! works: its non-violent puzzle-like encounters, the simple controls and streamlined gameplay, the afterlife feature that circumvents Game Overs, and more!

Making a demo for the game is something I’ve really wanted to do for a long time. I thought about the idea of it pretty early on in development, and I even knew what part of the game I wanted to show, but I wasn’t sure if it was going to be possible. Fortunately I was able to make it happen after all, so I’m really glad to be able to have a demo version for everybody to try out.

Give it a try, and let me know what you enjoyed!

New Year, New Approach

As much fun as I have had with social media the past 2 years, I’ve decided I’ll be closing my Facebook and Twitter accounts. I’m stepping down from having a presence on social media in general going forward.

For now, I’ve decided to stick to my business related activities here on my blog, and also over on my 100% free Patreon page at https://www.patreon.com/jayrayhawk

So feel free to follow along with what I’m working on via one of these two channels if you’d like to keep up with my game development or books I’m writing, or really whatever else I’m up to in the future. If you aren’t following this blog via email yet, you can do so to receive email updates whenever I add a new post.

With a new year upon us, I felt it was time to make some changes that allow me to focus more on creating, with less consumption of random content, and to kick the habit of comparing my accomplishments against what the rest of the world is doing.

 

Changes After Having Taken A Break

I took November off from working on Death? Preposterous! so I could focus on some smaller writing projects as a much-needed change of pace. It ended up being a fruitful and successful venture, and gave me the change-up that I needed, allowing me to come back with renewed clarity and focus.

I also decided to make some changes as well. One of those was to how my Patreon page is going to function from now on, including moving old posts into public visibility status and removing tiers. You can read more about the Patreon related changes here in this post: https://www.patreon.com/posts/returning-with-22959066

The other major changes have to do with the last parts of the game that still need completion. I am still considering some of these, but I think some features I had wanted to include I am going to greatly simplify or remove altogether in the interest of actually getting the game completed before I burn out on it. I got close to doing so after September and October, and at this point I want to finish it and move onto other things, so I can’t keep adding in all these last minute features and ideas onto what is already a mostly completed game. It just bloats the scope crazily, and what I need to be doing instead is tying up loose ends and calling it good, and actually getting this game out into the world.

So for those of you who weren’t following along with my Patreon thanks to the paywalls I had set up before, those are gone now and everything is accessible for free from here on out. So please enjoy the exclusive content I had put up there, including the behind-the-scenes stuff regarding Death? Preposterous!, and please look forward to future content there as well, on a looser basis than the rigid schedule I started myself out with.

The appreciation that comes with small moments of progress

Sometimes you get stuck on things. In my case, this week it was stuck dealing with an issue in one of the final scenes in my game not functioning the way I thought it would as I originally pieced it all together. It took a lot of trial and error and testing, but I finally got it figured out, and now the scene that was previously broken is functioning as I originally had intended for it to.

Even though I can’t really say I got very much “done” this week, I’m grateful I was able to take something moderately complex that was “broken” and get it functioning properly again. It was a relief in a sense, knowing it is now working properly. Even amidst my feelings of frustration for a perceived lack of overall productivity, there was still a sense of gratitude for making this sort of “little progress” on an unexpected hurdle.