Category Archives: Games

Death? Preposterous! Now available on Gamejolt!

In addition to the initial release available on, Death? Preposterous! is now also available over on Gamejolt! Both the full game version, as well as the demo version are available, and you can check it out here.

Death? Preposterous! Demo Version

In case you missed my last blog post (google seemed to think it was spam) my first game Death? Preposterous! has finally been released after a year and a half of solo development.

You can find out more about it by clicking here and heading over to the Death? Preposterous! store page.

Today I’ve released a free demo version of the game that you can also find over on It is a great way to check out the game and see if it’s something you’d enjoy playing, and also to make sure it will run on your computer before buying the full version.

Making a demo for the game is something I’ve really wanted to do for a long time.

In the Death? Preposterous! Demo Version you can:

  • Enjoy 6 different creature encounters from the full game, and discover the unique way that each of them unfolds
  • Explore outside of the mansion grounds, including a large hedge maze, a flower field, and a schoolhouse
  • Meet characters that play significant roles in the full game and learn a little bit about them
  • Get introduced to the unique ways that Death? Preposterous! works: its non-violent puzzle-like encounters, the simple controls and streamlined gameplay, the afterlife feature that circumvents Game Overs, and more!

Making a demo for the game is something I’ve really wanted to do for a long time. I thought about the idea of it pretty early on in development, and I even knew what part of the game I wanted to show, but I wasn’t sure if it was going to be possible. Fortunately I was able to make it happen after all, so I’m really glad to be able to have a demo version for everybody to try out.

Give it a try, and let me know what you enjoyed!

The appreciation that comes with small moments of progress

Sometimes you get stuck on things. In my case, this week it was stuck dealing with an issue in one of the final scenes in my game not functioning the way I thought it would as I originally pieced it all together. It took a lot of trial and error and testing, but I finally got it figured out, and now the scene that was previously broken is functioning as I originally had intended for it to.

Even though I can’t really say I got very much “done” this week, I’m grateful I was able to take something moderately complex that was “broken” and get it functioning properly again. It was a relief in a sense, knowing it is now working properly. Even amidst my feelings of frustration for a perceived lack of overall productivity, there was still a sense of gratitude for making this sort of “little progress” on an unexpected hurdle.

My Patreon Page is Live!

You can check it out here!

This is something I’ve wanted to do for awhile now, but I wasn’t really sure how to go about it.

Most of the time I see folks who are artists, or doing the kinds of things where they are able to produce a lot of tangible content frequently (videos or music etc.), who are using Patreon to its best effect. I believe those are the sorts of things that it fits best in general.

As an indie game developer and self-publishing indie author solo act, it took some extra consideration on how exactly I could put one together and still give people something worth subscribing for, without necessarily having to devote a huge amount of time into creating additional content beyond what I’m already working on just to appease the expectations of patrons.

I felt like whatever I did with Patreon rewards, it needed to be as a natural extension or result of what I already am producing for the most part, rather than adding a bunch of extra stuff to my workload. That was the challenge that I faced in trying to think of a way to provide rewards to folks who were generous enough to help support me financially.

But after awhile of considering what I could do and what I had to offer others in this regard, I did manage to come up with enough ideas to launch a Patreon page of my own starting today, which you can check out here:

For now I have settled on two tiers with content that I believe I will be able to add fairly regularly, at least a couple times a month. My goal is an average of one post or update a week, with a minimum I’ve set myself for at least one update a month. This is my first time trying something like this, so I kept my commitments to it on the low side, that way I don’t get in over my head early on and end up feeling overwhelmed by it.

We’ll see how it goes though! I appreciate everyone who takes the time out of their day to check it out, and spreading the word about it would really help me out!

Updated Game Info: New Release Window, Non-violent Design Philosophy

After the better part of a year, I’ve updated the page on my site regarding my game in development Death? Preposterous! with new information and images.

There is a new target release window for the game, and additional insight into some of my design philosophies and goals that I have had throughout the creation and development process.

I plan to update the page even further after the game has released as well, so you can look forward to that.

You can check it out here:

New Banner Images

It’s been quite some time since I’ve been active here, but that’s because my focus has been on working more on Death? Preposterous! until I can complete it.

In the meantime, I have taken a number of screenshots of the game, and I’ve updated the banner images you see at the top of my site using these new images.

They’ll randomly be chosen from the pool of 30 images as you navigate this website, but you can check them all out below in this post too.

For those of you following along with my twitter account or my facebook page, you’ll notice that I’ve also updated to a new image there as well.