Death? Preposterous! is the title of my game currently in development. It is a shorter project so I plan to release it in the coming months, likely sometime very early 2018. I am creating it in the RPG Maker MV engine.
Have you ever wondered what happens when we die? What if we have it all wrong? What if there is no death, but only more life? What if there is no hell, only a heaven?
These are the kinds of musings that started my ideas for this particular game’s story, and they are concepts that I wanted to explore in the game’s content as well. These ideas about looking at death differently even became fundamental mechanics of the game.
While the game itself will be fairly short to play through, there should be pretty good replay value if you want to experience all the game has to offer. I have been designing it in such a way as to allow for a variety of ways to go about playing it, and depending on what a player chooses to do or not do, changes in what the player experiences will occur throughout the story.
My hope is that despite the shorter length of the game, players will find there is some content tucked away that they missed out on, and will want to go back through again and try and discover more of the characters and stories to be found. Speaking of characters, you will be able to play as a variety of different characters both male and female during the adventure.
One other thing I would like to stress here is that, even with the heavier topics like death being central to the story and the gameplay, I am absolutely aiming for this game to also be very friendly even for children to try playing, so please don’t think it will be overly gruesome or anything like that. In fact I am consciously developing it in such a way as to be suitable for nearly all age groups and walks of life. Even your standard fantasy RPG will tend to be more violent by its nature than Death? Preposterous! is, and that is part of my overall vision for this game as well.
I am planning to release the game on Steam primarily, and will look into having an itch.io release as well. I am also going to try including Steam achievements into the game if I can figure out the process for doing that, but that’s not a guarantee at this point that I will be able to get them working. My goal is to have the game available for Windows, Mac, and Linux as well, since RPG Maker MV allows this, but seeing as how I do not have access to a Mac computer, I am undecided on Mac support at the time of writing.
I’ll edit this page with more concrete information as I get closer to finishing in the coming months. I’m sure I’ll have some blog posts up about it too in the coming weeks and months as well with updates on my progress, so please look forward to that.